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Operation Epsom: The First Normandy Offensive scenario book for Fireball Forward WW2 Rules – PDF (Digital Version)

 

$18.00

Operation Epsom: The First Normandy Offensive scenario book for Fireball Forward WW2 Rules – PDF (Digital Version)
By Sean Barnett. 54pp

You require the core Fireball Forward Rules to use this scenario book.

Operation Epsom, the First Normandy Offensive is a book of tactical scenarios for the Fireball Forward! game system. The scenarios are drawn from Operation Epsom, the British offensive that took place west of Caen, in Normandy, from 26-30 June 1944. They feature engagements between British VIII Corps (15th (Scottish) Infantry Division, 11th Armoured Division, and 43rd (Wessex) Infantry Division) and the German 12th SS Panzer Division, Hitlerjugend, II SS Panzer Corps (9th SS Panzer Division, Hohenstaufen, and 10th SS Panzer Division, Frundsberg), and other armored forces.

15 Scenarios cover VIII Corps’ initial attack on the positions of the 12th SS Panzer Division, the drive across the River Odon, and the counterattacks by II SS Panzer Corps and other armored units that attempted to cutoff or collapse the British salient. Take British infantry, supported by powerful artillery barrages, against battle-hardened panzergrenadiers. Use a Crocodile flamethrower tank to reduce German fortifications. Conduct counterattacks with improvised but capable German armored forces and engineers (with flamethrowers of their own!) through Norman villages. Fight over the bridges over the Odon that were so critical to the outcome of the operation. The scenarios show the varied nature of the fighting that took place in the fields and villages of central Normandy in late June 1944.

A Historical Summary, Orders of Battle, and Designer’s Notes are included to help put the scenarios in the larger context of the battle for Normandy and allow players to design their own scenarios.

 
Product Code: BG-FBF-S08
New printing November 2018, Full Color, 54pp

Mortain Counterattack: Hitler’s Plan to Retake Normandy scenario book for Fireball Forward WW2 Rules – PDF (Digital Version)




$18.00

Mortain Counterattack: Hitler’s Plan to Retake Normandy scenario book for Fireball Forward WW2 Rules – PDF (Digital Version)
By Alex Newhart. 39pp

This is a downloadable and printable PDF file for your licensed use only. You will need Adobe Reader version 10 or later.

You require the core Fireball Forward Rules to use this scenario book.

These 14 historical scenarios have all been well-playtested and thoroughly researched. If you love Fireball Forward you’ll enjoy hours of fun gaming with this book! The author is Alex Newhart who put his heart and soul into this Fireball release.

The Führer had another great idea to win the war. The situation in Normandy had changed dramatically since D Day and he was determined to turn it to his advantage. Although the British/Commonwealth forces remained bogged down around the city of Caen, the Americans were on the move. After being tied up in the hedgerows of western Normandy, they launched Operation Cobra and were now breaking out, driving west along the coast heading for the Brittany ports. If the Germans could strike out and sever the advance of the American Third Army under General George Patton they might be able to force the retreat of the Americans back toward the Normandy coast or at a minimum slow down their advance and breakout into central France. The target was the seaside town of Avranches located at the base of the Cotentin peninsula.

It was a desperate struggle that saw the battle-weary American troops of the US 30th Infantry Division (ID) and one armor Combat Command stop four panzer divisions. It will most be most remembered for the heroes of the 2nd Battalion of the 120th Regiment/30th ID who held out for six days on Hill 314 overlooking the town of Mortain. Their stubborn resistance slowed and then stopped the German advance toward the coast.

The fourteen scenarios in this book cover the action from the initial assaults on August 7th, 1944 through the final attacks on August 11th as the Americans continued to force the Germans back in an effort to relieve the encircled troops on Hill 314. The majority of the scenarios cover August 7th as it was clear that after that day the Germans had already lost most of their forward momentum despite repeated attempts to continue the drive to Avranches.

Product Code: BG-FBF-S07

New printing November 2018, Full Color, 54pp


Sonnenblume Fireball Forward Supplement

Sonnenblume: Rommel’s First Desert Blitzkrieg scenario book for Fireball Forward WW2 Rules – PDF (Digital Version)




$18.00

Sonnenblume: Rommel’s First Desert Blitzkrieg – PDF (Digital Version)
Scenario book for Fireball Forward WW2 Rules.  By Mark Fastoso. 38pp

This is a downloadable and printable PDF file for your licensed use only. You will need Adobe Reader version 10 or later.

You require the core Fireball Forward Rules to use this scenario book.

I believe that most wargamers recall looking at maps of North Africa as kids and marveling at the various arrows depicting Rommel’s advance in Operation Sonneblume. They fascinated us. Here is a chance to get down on the ground in the desert and fight out those battles.

Generalleutnant Erwin Rommel and the Deutsches Afrikakorps blaze across the Libyan Desert in a lightning attack that lays waste the forces of the British Empire defending the road into Egypt.

Driving fear into the hearts of their enemies, Rommel’s German blitzkrieg carves the name “Desert Fox” into history. Sonnenblume: Rommel’s First Desert Blitzkrieg offers you eleven action-packed scenarios featuring tank battles, Italian allies, armored car assaults…and hours of fun.

This is a scenario book and you will need the core rules for Fireball Forward to play the game.

Product Code: BG-FBF-S06

New printing , Full Color


Villers-Bocage Fireball Forward Supplement

Villers-Bocage: Britain’s Lost Opportunity scenario book for Fireball Forward WW2 Rules – PDF (Digital Version)




$18.00

Villers-Bocage: Britain’s Lost Opportunity – PDF (Digital Version)
Scenario book for Fireball Forward WW2 Rules.  By Sean Barnett. 54pp

This is a downloadable and printable PDF file for your licensed use only. You will need Adobe Reader version 10 or later.

You require the core Fireball Forward Rules to use this scenario book.

These 12 historical scenarios have all been well-playtested and thoroughly researched. If you love Fireball Forward you’ll enjoy hours of fun gaming with this book! The author is Sean Barnett who put his heart and soul into this Fireball release.

Here is the introduction to the book: It was an unfolding opportunity. Nearly a week after the D-day landings in Normandy, the Germans were faltering under Allied pressure. The British 7th Armoured Division moved south through a gap in German lines and turned east to the town of Villers-Bocage. They threatened to envelop the elite German Panzer Lehr Division anchoring the defenses of the important city of Caen. The Germans responded with the only reserve they had—the 101st SS Heavy Panzer Battalion, with its fearsome Tiger tanks and panzer ace, Michael Wittmann. As the British column passed through Villers-Bocage early on the morning of 13 June, Wittmann saw it and decided that his only option for saving the German position was to attack. Thus began one of the most daring feats in the history of armored warfare, as Wittmann single-handedly destroyed nearly 30 armored vehicles and left the British desperately hanging on in the town. German and British forces then commenced a bitter back and forth struggle for Villers-Bocage. German attacks were parried, sometimes with heavy losses. But the British struggled to keep German infiltrators out of the town. At the same time, the British 50th Infantry Division attacked Panzer Lehr from the north, west of the town of Tilly-sur-Seulles. These determined attacks against prepared defenses made some headway but not enough to drive the tenacious defenders out of their position. After three days, British commanders concluded—maybe too hastily—that they had to withdraw from Villers to preserve their force. Thus ended an opportunity to break open the fighting in Normandy and threaten Caen nearly two months before the Allies would do so after the American breakout. With this scenario book you can re-fight the important tactical battles of this early Normandy operation, which began with so much promise for the Allies but ended with so much disappointment. See if you can execute Wittmann’s bold charge against a force that outnumbered him over 10 to 1 in tanks. Hold off a powerful Tiger company as it attempts to blast its way into Villers-Bocage. Infiltrate into the town with panzergrenadiers that always seem outnumbered by the British Tommies. Lead a British infantry attack, supported by powerful artillery, against dug-in Panzer Lehr troops. Try your hand with a Sherman Firefly and see if you can knock out five Panthers in one day! It’s all here with the fluid Fireball Forward! game system that allows you to play company-level World War II games quickly and easily while still rewarding realistic tactics. Enjoy the widely varied actions that took place in the hedgerows and the towns of Normandy in a part of history sometimes overlooked by American gamers.

Product Code: BG-FBF-S03

New printing May 2017, Full Color, 54pp


Fireball Forward WW2 Rules, 2nd Edition – PDF (Digital Version)




$22.00

Fireball Forward WW2 Rules, 2nd Edition – PDF (Digital Version)
By Mark Fastoso and Jonathan Miller. 105pp

This is a downloadable and printable PDF file for your licensed use only. You will need Adobe Reader version 10 or later.

Fireball Forward is an innovative rules set for re-creating company-scale engagements in WWII using tabletop miniatures of any scale. The game is easily learned, fast-playing, and above all it emphasizes story elements of the battle so that the narrative which emerges has a natural feel of a historical written account. Attention is focused on active units, and the full story of each activation is followed until a natural break point is reached, similar to the end of a paragraph in a historical memoir. The game turn has no fire phase, rally phase, etc., but instead, active units may fire, move, rout & rally in any order as needed to develop their plan. Non-active units play an important role at all times, looking for opportunities to derail the active plan. Fireball Forward is playable on a kitchen table in one evening, and it’s designed to challenge players with realistic tactical choices, resulting in a satisfying game for everyone.
Flames of War, Command Decision, Battlefront, Artizan Designs, Brigade Games and many other miniatures and basing can be used for Fireball Forward. Learn the game as you go with these programmed rules. 13 historical scenarios include:

Paratroopers on D-Day, Normandy Mini-Campaign:
-Easy Company, Normandy, 1944
-Pouppeville, Normandy, 1944
-Tank Assault at La Fiere, Normandy, 1944
-Choctaw Warrior, Normandy, 1944

Paratroopers on D-Day, Sicily mini-campaign:
-Devils in the Dark, Sicily, 1943
Road to Gela, Sicily, 1943
-Taming the Tiger, Sicily, 1943

Other Scenarios:
Bridegrooms of Death, (Spanish Blue Division) Russia, 1941
The Bear, Guadalcanal, 1942
Red Cavalry, Russia, 1941
Road to Beaumont, France, 1940
Guards Counterattack, Stalingrad, 1942
St. Lambert, (Canadians) Falaise Gap, 1944


This book is published by BrigadeGames.com
SKU: FBF-R2-PDF